Full mostly cleaned up motion capture and near-final camera shots are in! 😀
Working with satellite imagery, I was able to pull some dem maps from the U.S. Geological Survey’s data tools. From there I was able to take it into Houdini and formulate a great base landscape for my characters to exist it. The majority of it is so large for extra background and horizon content and help integrate it nicely with the foreground elements as shots progress.
In my thesis, the main conflict is between the nature figure and metal figure. When it comes to the metal figure I want to display how it was created and came to be. I want to start by developing it’s framing, followed by some of it’s musculature and added on internal structures. From there it is really just a matter of presentation and initial creation shots that will become an important factor in introducing this character.
Working with vine generation and interesting effects has been a fun process! I’ve needed a visual for my thesis in terms of a title look development sooOoOOO. I made a quick WIP of what I’ve been up to in terms of that.
Here is a quick test animation of the growth:
I had a previous look I was going for, which looked a little bit less barren up close, but from far away looked a lot more like fur or grass and really wasn’t generating the organic vine look I had in mind.