Category Archives: Thesis

March 16, 2017

Updated Animatic

Full mostly cleaned up motion capture and near-final camera shots are in! 😀

Enjoy!

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March 3, 2017

Final Landscape Environment Base

Working with satellite imagery, I was able to pull some dem maps from the U.S. Geological Survey’s data tools. From there I was able to take it into Houdini and formulate a great base landscape for my characters to exist it. The majority of it is so large for extra background and horizon content and help integrate it nicely with the foreground elements as shots progress.

LandscapeFinalVersion

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February 6, 2017

Look Development: Environment

Clouds:

CloudTest

Terrain:

Particle Dust:

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February 3, 2017

Look Development: Metal Figure

In my thesis, the main conflict is between the nature figure and metal figure. When it comes to the metal figure I want to display how it was created and came to be. I want to start by developing it’s framing, followed by some of it’s musculature and added on internal structures. From there it is really just a matter of presentation and initial creation shots that will become an important factor in introducing this character.

Initial Framing:

Connective Structures:

ConnectiveStructures

Musculature:

Add-on components:

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February 3, 2017

Title Animation

Working with vine generation and interesting effects has been a fun process! I’ve needed a visual for my thesis in terms of a title look development sooOoOOO. I made a quick WIP of what I’ve been up to in terms of that.

Here is a quick test animation of the growth:

In terms of what this actually looks like here’s an actual current render:
Continuum

I had a previous look I was going for, which looked a little bit less barren up close, but from far away looked a lot more like fur or grass and really wasn’t generating the organic vine look I had in mind.
CLoseupv2

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December 14, 2016

End of the semester: Houdini Effects Complilation

Here’s what I’ve been working on for testing procedurals in Houdini for thesis!

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November 7, 2016

Camera & Timing Blocking Animatic

Here’s my final blocked out animatic, for the sake of camera angles, composition and timing mostly. This will be given to my composer who is starting on the music and will then be transferred to my choreographer to help make some baseline expressive motions for the animatic to the music my composer produces. From that stage I’ll be ready to start on my motion capture and cleanup!

There’s lots of abstract, blocked out placeholder type objects, so here is a type of shot breakdown to help explain each portion of the animatic and what exactly is happening.

thesisanimaticbreakdown

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November 3, 2016

Design Document

For thesis I made a PDF document describing my vision and process for my thesis in a design document! Take a read below!

design-doc

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October 4, 2016

Thesis Pitch – Round 3!

Third revision of my thesis pitch is done! Better audio quality and less rambling on about things from before.

Password is “thesis”!

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September 26, 2016

Thesis Pitch – Round 2! (Revision)

I’ve taken a step back and revised my thesis pitch video to include some visuals, music and actually talk a bit more in depth about the unique content in my thesis.

Enjoy!

Password is “thesis”!

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