In my thesis, the main conflict is between the nature figure and metal figure. When it comes to the metal figure I want to display how it was created and came to be. I want to start by developing it’s framing, followed by some of it’s musculature and added on internal structures. From there it is really just a matter of presentation and initial creation shots that will become an important factor in introducing this character.
Working with vine generation and interesting effects has been a fun process! I’ve needed a visual for my thesis in terms of a title look development sooOoOOO. I made a quick WIP of what I’ve been up to in terms of that.
Here is a quick test animation of the growth:
I had a previous look I was going for, which looked a little bit less barren up close, but from far away looked a lot more like fur or grass and really wasn’t generating the organic vine look I had in mind.
Here’s what I’ve been working on for testing procedurals in Houdini for thesis!